Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-28-2011, 02:27 PM   #9
Snaps
 
Join Date: Jun 2008
Location: Provo, UT
Default Re: Converting NPCs from AD&D to GURPS

A lot depends on how you plan on setting up your world and what points scale you want to use.

Think of the best warrior in your setting. Do you see this guy as a 300 point character? 500 points? 1000 points?

This will determine a lot about how you should convert over the D&D characters.

For me when I've done it in the past I shot for 10th level characters being about 300 points and 20th level characters being about 500.

I think an easy conversion is to just look at their Modifier for their D&D Stat. 11 for a +1, 13 for a +3 and 15 for a +5 sounds about right to me. At least for DX and IQ. You might be able to convert ST and HT straight over.

Still, you are going to get way better results by just doing it by points. Toughness, High Pain Threshold, etc are going to go a lot farther than +1 or +2 HT.

And keep in mind that converting some things over will just end up being a lot of points. Shardminds for example are immortal and can speak to any intelligent creature. That's a freebie in D&D, but not in GURPS.
Snaps is offline   Reply With Quote
 

Tags
ad&d, birthright, conversion, dungeon fantasy, fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:32 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.