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Old 11-27-2011, 11:38 AM   #31
Icelander
 
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Join Date: Mar 2006
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Default Re: Livestock space requirements, stampedes, nuisance

Quote:
Originally Posted by SonofJohn View Post
Surpluss Animals and epic magic would call for some blood magic, if you simply would get only one point out of every sheep killed you would still have some pretty nasty ****storm headingtowards the PCs.
Anhur is a god of warriors, physical prowess, rain and storms. He is honourable to a fault, deeply protective of his own people and as merciful toward an honourable enemy as possible. And he despises those who prey on the weak. As such, his attitude towards blood magic is perhaps negative.

There are gods in the setting who would be in favour of mass sacrifice, but I think that Anhur is one of the least likely. In setting, ceremonial magic and sacrifices are possible, but require a Perk to learn and only work with certain spells. Regular priests cast spells with just their own Energy Reserves*.

One problem with summoning a kick-ass storm, however, is that the priests there have already done so, not more than two hours past. And they've been casting a lot of other spells. Most of them are at half Energy Reserve or so.

Also, being junior priests, they don't have access to the kind of truly epic spells as their seniors are granted.

They could form a casting circle to call another storm, imbuing it with Anhur's fury and having lightning strikes find his enemies. Wouldn't need any sacrifices to do it, even. On the other hand, that would take ten minutes or so and it would mean that the priests who would otherwise be bufing their elite troops and attacking the enemy elite with their spells would be absent during the PCs attack. And the storm would, ultimately, not be enough to stop the PCs, though it would mean that the battle was fought at near zero visibility.

*Which, however, are fairly massive. The junior priests there have ER from 20 to 50 FPs each.

Quote:
Originally Posted by SonofJohn View Post
Some Priest with the right spells on nearly the same power level as the PCs could simply deep impact there army with this kind of raw magic energy.
The priests who built the fort spent their winter in far more comfortable quarters more than fifty miles back. Those who are there are more junior priests. They can Move Earth, but not on the scale that their high prophets and captains of the war priests can.

I think that the greatest contribution the priests of Anhur can make to the battle is to make sure that all the elite soldiers on their side are imbued with divine strength, fury and defended with all that magic can do. Elite guards wearing orichalum armour and wielding magic weapons, with Weapon Master and skills in the 18-20s are bad-ass enough, but when these have +4 to ST, +2 to DX, +2 or +3 to all defences, some extra natural DR and the ability to keep fighting until -5xHP because their god is with them... well, let's just say that the PCs will have their hands full in that tunnel.
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cattle, low-tech, low-tech companion 3, siege


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