Quote:
Originally Posted by lexington
My recommendation would be to give disintegrators a weight factor (E) of 13 and a range factor (Rb) of either 2 or 3. Thought similarly extensive averaging and rounding their shots statistic (the table on page 14) should be about 500000, and to get the types of gun in Ultra-Tech you'll want a to make 6d the bare minimum damage allowed. It's not perfect but you can get fairly close and certainly make a consistent system for your own setting.
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I just ran the numbers for the Disintegrator cannons, and got wildly different results. E: 60, Rb: 1, Shots: 14.4M, Cost: $2500. Assuming that the cannons have Small focal arrays, this returns exactly the same values as the book. (Note that I'm not including the x0.5 for Superscience, because Disintegrators are Superscience by default; Power cells are likewise ^ for x5 normal capacity).
Keeping all other variables the same, the Weight Factor for the Holdout Disintegrator is 44. The Pistol has a much longer range (meaning a Medium Focal Array) but this gives it E: 34. The Rifle has a Large Array, and E: 29. Costs are all over the place too.
Hmm... I guess I could just say that the Disintegrator technology isn't easily miniaturized, basically cutting in half the damage of smallarms (E: 30 instead of E: 60).