Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-26-2011, 11:41 AM   #9
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [UT] Beam Weapons (Pyramid Tech and Toys 2)

Quote:
Originally Posted by lexington View Post
My recommendation would be to give disintegrators a weight factor (E) of 13 and a range factor (Rb) of either 2 or 3. Thought similarly extensive averaging and rounding their shots statistic (the table on page 14) should be about 500000, and to get the types of gun in Ultra-Tech you'll want a to make 6d the bare minimum damage allowed. It's not perfect but you can get fairly close and certainly make a consistent system for your own setting.
I just ran the numbers for the Disintegrator cannons, and got wildly different results. E: 60, Rb: 1, Shots: 14.4M, Cost: $2500. Assuming that the cannons have Small focal arrays, this returns exactly the same values as the book. (Note that I'm not including the x0.5 for Superscience, because Disintegrators are Superscience by default; Power cells are likewise ^ for x5 normal capacity).

Keeping all other variables the same, the Weight Factor for the Holdout Disintegrator is 44. The Pistol has a much longer range (meaning a Medium Focal Array) but this gives it E: 34. The Rifle has a Large Array, and E: 29. Costs are all over the place too.

Hmm... I guess I could just say that the Disintegrator technology isn't easily miniaturized, basically cutting in half the damage of smallarms (E: 30 instead of E: 60).

Last edited by vierasmarius; 11-26-2011 at 11:45 AM.
vierasmarius is offline   Reply With Quote
 

Tags
pyramid 3/37, ultra tech, ultra-tech, weapon mods


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.