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#1 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Pyramid #3/27 Tech and Toys 2 is out, and it got me playing around with some variations.
So, let's see what you've come up with! Post a neat design along with customization and use notes! Survival Pistol: A blue-green laser pistol with a folding stock (doubles Acc), hollow vertical foregrip (usually holds emergency survival tools), a top accessory rail, lanyard rings, a homing beacon ("Just in case"), and a built-in flatcam that automatically takes pictures when the trigger is pulled (can also be used as a night-sight or a regular camera). The whole weapon is ruggedized. The owner's manual recommends using rechargeable power cells so they can be topped-off by the integral solar film. Detractors point out its lower power compared to the survival laser rifle and the heavy laser pistol and its vague "tacticool" feel, but proponents counter with the pistol's light weight, excellent range, survival features, and overall ruggedness. Code:
Name Damage Acc Range RoF Shots Weight ST Bulk Recoil Cost LC TL10 BG Survival Pistol 3d(2) burn 12 320/1000 6* 77(3) 2.5/2C 5 -2 1 $2000 3 Code:
Name Damage Acc Range RoF Shots Weight ST Bulk Recoil Cost LC TL10 Fist-Load Beamer 2d-1 cr dbk 3 3/9 1 2(3) 0.023/A 1 0 1 $9 4 Code:
Name Damage Acc Range RoF Shots Weight ST Bulk Recoil Cost LC TL11 Target Blaster 2d(5) burn, sur 5 260/800 3~ 67(3) 1.1/C 3 -1 1 $1770 3
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Demi Benson |
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#2 |
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Join Date: Aug 2004
Location: Seattle, WA
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Crowd Shover: Designed as a panic-inducing weapon, the typical use case is auto-firing in a wide arc into a crowd, although some police have found it useful for its "stopping" power against a single opponent trying to close to melee range. A number of human rights organizations have been very unhappy with its use.
Code:
TL Name Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 10^ Crowd Shover 4d* cr kb 6 17/52 1/1C 20 1,080(3) 3 -1 1 $500 4 * Knockback only - the Crowd Shover does not directly damage.
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seasong Last edited by seasong; 11-25-2011 at 07:18 PM. Reason: Forgot RoF |
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#3 |
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Join Date: Jun 2005
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Seasong, I think you forgot the RoF on the Crowd Shover.
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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#4 |
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Join Date: Aug 2004
Location: Seattle, WA
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Fixed. Thank you.
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seasong |
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#5 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Neat thread! I wonder what the modifiers for a plasma weapon would be, since i didn't see any in the article.
Ghostdancer
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#6 |
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Join Date: Jan 2010
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One-Way: Even a TL12 there are some targets that can only be taken about by an assassin who doesn't plan on coming back, however most movements can do without the publicity that comes with suicide bombing. The One-Way pistol sacrifices a great deal but retains impressive range, precision, and penetrating power for its size. It uses a non-rechargable A cell. LC is often lower due to its reputation as an assassins weapons but the simplicity of its design has sustained its popularity.
Code:
TL Name Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 12 One-Way 6d(3)burn 6 200/600 2/1A 1 40(3) 5 -2 1 $1000 3 Kudos to David for making as system that can withstand such munchkinism. Last edited by lexington; 11-25-2011 at 09:31 PM. |
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#7 |
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Join Date: Oct 2007
Location: Kentucky, USA
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I would just treat it normally, TL 10^ with a (2) armor divisor and burn explosive damage. For number of shots I'd treat is as a blaster, but that's just a gut feeling with no math behind it.
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#8 |
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Join Date: Nov 2009
Location: Oregon
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I had the same question. I'd love to see design rules for fusion, plasma, sonic, electrolaser, maybe even disintegrator. I know they're not Blasters or Lasers, but they seem to follow the same general patterns (except of course the eternally inscrutible disintegrators).
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#9 |
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Join Date: Jan 2010
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Lets try recreating the disintegrator pistol and rifle what needs to change to make them fit.
36 dice of damage superscience (.5) focal array is unknowable but I'll assume it's medium for 1 light auto for 1.25 target weight is 2.5 the one variable that depends on beam type is what we need to calculate, it scales the weight of the weapon regardless of other factors. (36*.5/x)^3*1*1.25= 2.5 x comes out to be 14.2 now for the rifle, making similar assumptions (42*.5/x)^3*1*1.25=5.6 x comes out to be 12.7 for small arms, at least, there's progression to be followed here that's similar to David's now range where there's a similar factor 36*36*x*1=1000 x comes out to .77, that's to be expected as disintegrators have poor range per point of damage compared to other beam weapons the rifle again to check 42*42*x*1=5000 x comes out to be 2.83, quite different so either the range progression is different or I made an wrong assumption about the focal size interestingly if we give the pistol a small focal array we get 36*36*x*.5=1000 for an x of 1.5, much closer to 2.8 and then when calculating weight with a small array (36*.5/x)^3*.8*1.25 for an x of 13.2 which is also closer to the number for the rifle so the pistol probably has a small array equivalent My recommendation would be to give disintegrators a weight factor (E) of 13 and a range factor (Rb) of either 2 or 3. Thought similarly extensive averaging and rounding their shots statistic (the table on page 14) should be about 500000, and to get the types of gun in Ultra-Tech you'll want a to make 6d the bare minimum damage allowed. It's not perfect but you can get fairly close and certainly make a consistent system for your own setting. |
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#10 | |
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Join Date: Mar 2008
Location: Dallas, TX
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| pyramid 3/37, ultra tech, ultra-tech, weapon mods |
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