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#19 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Quote:
Come to think of it, I'd want more on a few more things besides what I mentioned in my previous post. I'd want a coherent, consistent rule set that would allow injury to (or spending of) all stats and levelled traits, both of the temporary and permanent kind (Leech, for instance allows temporary damage to attributes that recover at the same rate as FP regen). That includes modifiers on Weakness and and Dependency and Draining and others that cause temporary losses in attributes (besides FP or HP, like ST or HT or even Basic Speed or losing levels of ATR). And how to build abilities with Costs ST or Costs [Whatever]. And I'd like an expansion on aging. Specifically, an advantage / disadvantage treatment of it. Why does Dependency with Aging age you even if you have Unaging? Why not just ban the combo? Clearly one with Unaging can be Afflicted with Dependency with Aging, it's a dirty way to age someone who should never age, and doing this seems to be explicitly allowed by RAW. How do you reverse the aging of others - some kind of modified Healing, or an Affliction of Unaging with Age Control and Extended Duration, Permanent applied directly to the Age Control enhancement? And what about aging others (aside from Leech)? Or the ability to die from aging attacks and damage (not immune to aging), but you Regenerate aging damage over time back to your real age or some base permanent biological age (semi-Unaging)?
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-JC |
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