Quote:
Originally Posted by Figleaf23
Neither of those things is what we are talking about.
What is missing is something that actually prevents the character from harming persons uninvolved in their conflict. Speculations about persons' 'goodness' is beside the point.
But you're right that any missing flavour of pacifism could be based off Total Pacifism with GM-generated limitations, but that's a general truism.
|
Quote:
Originally Posted by Figleaf23
This is not the same as what I'm talking about.
It does not cover a person who can proactively go after bad-guys, but cannot harm innocents.
|
I think you need to decide what you're actually talking about, since you're giving conflicting messages here.