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Originally Posted by Peter Knutsen
Compulsive Behaviour could probably do with more examples.
I really like the "vulnerable to temptations" model I use for Sagatafl's psychological disads, Flaws. GURPS doesn't have anything really like that...
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Can you give an example of what you mean here? "Vulnerable to temptations" sounds like Compulsive Behavior, but since you reference that disad immediately before, I presume you have something else in mind.
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I've also deliberately not titled this hypotehtical book "Power-Downs 1: Disads" because I'm sure if there is a Power-Downs 2 and 3, they will also deal exclusively with disads, since that's what Power-Downs are.
But what else is missing? And am I mistaken insome of the above?
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Originally Posted by Trachmyr
Obviously Quirks.
Also a better way at handeling limitations on disadvantages, especially translating limitations meant for advanatages to disadvantages.
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Originally Posted by Kuroshima
Not just limitations but enhancements too. I can't think of an example right now, but I had some ideas that required enhanced disadvantages using non-specific enhancements.
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Trachmyr and Kuroshima give a couple of subjects that could stand separate treatment in a series. Quirks is an obvious parallel to Power-Ups 2: Perks. Modifiers on disads is worth throwing some words at, IMO. Limitations in general are a topic that could be expounded upon... more Accessibilities, judging a limiter's value based on the trait modified, revisiting the temporal mods, etc.