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Old 11-22-2011, 03:44 AM   #12
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: [MH] Archer - variant Commando or variant Warrior?

Quote:
Originally Posted by Rev. Pee Kitty View Post

Archer! (DX)

Bows and crossbows are like an extension of your body, mind, and soul. You can use this skill to fire any such weapon, replacing Bow, Crossbow, and even Artillery and Gunner skills to use ballistae, scorpions, etc. (Note that, from this point on, the term "bow" is used to refer to any handheld bow or crossbow weapon.) If you know this skill at DX+1 or better, replace your ST with your ST-based Archer! for all purposes when using a bow. You may also use IQ-based Archer! to replace Zen Marksmanship (but no other cinematic skills) if you have either Heroic Archer or a Weapon Master that includes bows.

You may roll against Archer! in place of Acrobatics, Dancing, Jumping, etc., to move while using your bow, to retain your weapon when being disarmed, or to replace any general DX roll the GM calls for involving your weapon. Archer! includes ammo handling as well; you may use it to replace Fast-Draw (Arrow), any DX roll to retain or pick up an arrow/bolt, and in place of Knife to stab someone with an arrow/bolt.

An IQ-based roll allows you to do things comparable to Gun! skill -- from identifying where an arrow was made based on the wood and fletching (Connoisseur) to knowing exactly where on an electrical box to shoot to knock out power to a place (Electrician). As well, you have an archer's eyes -- while shooting or aiming your bow, you may replace any Perception or Observation roll made to acquire a target, notice something wrong, hear someone sneaking up on you from behind, etc., with a Per-based Archer! roll.
OK, I just have to say WOW!
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heroic archer, monster hunters, weapon master


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