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Old 11-20-2011, 12:04 AM   #37
Hannes665
 
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Join Date: Aug 2004
Location: Reykjavik, Iceland
Default Re: GURPS Low-Tech Companion 2: Weapons and Warriors

Quote:
Originally Posted by Carlos View Post
I preffer to buy it off as a general combat power-up because perks costs slots. And to buy a perk per 20 points in combat skills is hellish limitating.
That“s why my group ignores that rule but rathe sets it maximum 5 at start like quirks.
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