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Old 11-19-2011, 08:20 PM   #26
Carlos
 
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Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
Default Re: GURPS Low-Tech Companion 2: Weapons and Warriors

Quote:
Originally Posted by sir_pudding View Post
Seems reasonable that it should be. It is certainly something you can train around. I'd require separate techniques for Shield and specialized weapon skills as opposed to just making it a Shield technique I think.
Ok. Its a 400 points DF game. I'm playing with a bow fencing Scout/Swashbuckler half-elf (Bow Fu Master!). I decided to use a small shield strapped to the forearm to deal with other archers. But the -2 to attack both ranged and melee (with the Bladed Bow) is kind of annoying. That's why I want to know if its reasonable to buy off that penalty as a technique, because if so, it could be a awesome general combat power-up.

What do you think?

EDIT: By the way, speaking about DF... In DF setting, is Weapon Bond considered a perk or an advantage?
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