Quote:
Originally Posted by Kuroshima
I've always been system-curious. I've tried many many systems. After many years of being a GURPS only GM, though, I'm giving FATE a chance, for those games governed by narrative causality instead of hard physics. Now, I need to convince my players to give it a try...
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I also appreciate different system aesthetics and certainly believe that there are reasons to play (for example) D&D 4e over GURPS DF that have nothing to do with the quality of the system or the genre, but rather with systems aesthetics and genre in the game-sense.
But once you know GURPS, it becomes a sort of baseline quality, and that's a high bar to match. Some of my friends don't like that I'm critical of BESM, for example, but to my eye it just looks like a (slightly) simplified, 2d6 GURPS, so why would I bother. Many games out there might be interesting, but they're not "good enough," and so most new systems get discarded.
I have found a few that can differentiate themselves enough from GURPS, offer sufficiently interesting mechanical concepts, and are mechanically-aesthetically pleasing enough that I'm willing to play/run them as well as GURPS, but it's a surprisingly small set.