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#91 | |
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Join Date: Aug 2004
Location: To find me, ask me.
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Twice if they haven't heard of each other.
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My bandito takes exception to your bandito! http://www.coinich.com/traveller/portal.php is a Traveller site for a campaign in the Greater Boston, MA, USA area. |
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#92 |
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Join Date: Apr 2006
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In such a case, wouldn't they abandon the planet and put a biohazard sticker on the door?
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Jeff Zeitlin, editor Freelance Traveller The Electronic Fan-Supported Traveller® Magazine and Resource |
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#93 |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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There are IMO only two resons to colonize a world with insidious atmosphere: a) lack of choice (The misjump scenario) and b) there's something there that it's economically advantageous to go live there to exploit. Once there's an outpost there, the possibility exists that a self-perpetuating community will develop, although it's much more likely to stay some sort of "oil platform" setup. The high-population worlds would be very much the exception that beat the odds. Which is why a world creation system that doesn't link population with habitability has a rather large built-in flaw. A population distribution that is the same regardless of the physical stats is just wrong, wrong, wrong.
Annother dodge is to say that people don't live ON the world, they live in orbit around it (They just work down on the surface ;-)). Hans Last edited by Hans Rancke-Madsen; 11-06-2011 at 06:16 PM. |
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#94 | |
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Join Date: Jun 2010
Location: Alsea, OR
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Terraforming is, at best, a long term goal. At worst, makework. And if the goal is making work for displaced workers, taking the easier route is contraindicated by virtue of the goal of tying up as many people on the project as possible. It's politics, not economics, that drives it. |
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#95 | |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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Hans |
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#96 |
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Join Date: Dec 2007
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There is one other. You have a cargo of insidious atmosphere-breathing colonists.
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#97 |
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Join Date: Jun 2010
Location: Alsea, OR
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#98 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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#99 | |||
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Join Date: Oct 2004
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evildrganymede.net - The Worldbuilding Hub - Stellar Mapping *new* SFRPG discussion forums Latest news from Spica Publishing: http://spicapublishing.co.uk/ |
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#100 | |
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Join Date: Oct 2004
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Also, I don't buy your "makework" idea. You start with the assumption that people would do that, I don't think they would. There'd be easier and more visible ways to "makework" than throwing people onto a hellworld. Hell, you could do any number of megaengineering projects/follies on more habitable worlds instead (e.g. build pyramids, statues, great big patterns of lights visible from space etc).
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evildrganymede.net - The Worldbuilding Hub - Stellar Mapping *new* SFRPG discussion forums Latest news from Spica Publishing: http://spicapublishing.co.uk/ Last edited by Malenfant; 11-07-2011 at 03:45 AM. |
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