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Join Date: Sep 2011
Location: Texas
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GURPS is so much real life it is shocking.
Basically, there are three die rolls. (One more than most combat systems. The first time read the game, I thought, "Oh, this system is way too complicated for me.") 1. You roll against your weapon Skill to try to do me harm. 2. I roll against my active Defense to make you miss Me. 3. If I fail, you roll to damge me. It really is that simple. Everything else is chrome. The reason you are confused is that the basics of the combat system is in Book 2 Campaigns of the Basic set but do as the others suggested. Download Gurps Lite, the best 32-page supplement you can get for your money. (Which is free, by the way, did we mention that?) I have my players download the Lite version and play with that for the Combat rules. They really don't need anything else. Of course, they get bit by the little GURPS bug and end up buying the Basic Set (which will happen to you, too. But don't say we didn't warn you!) Then they become regular e23 customers and soon they want more and more. The rest is history. Good luck. Bronco A GURPS Fan since Melee and The Fantasy Trip |
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| assistance, combat, gurps |
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