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#51 | |
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Join Date: Oct 2007
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Quote:
Frequently under the other GMs, the group branches off into Top Secret for a week, or All Flesh Must Be Eaten for three or four sessions, or Icons for three games. Inevitably I wonder as a player what exactly we are gaining by doing this, as whatever novelties the games offer seem counterbalanced by the way the clumsing or non-existent handling of many situations and the way they fail reality tests all over the place. That said, there are occasional perfect matches of non-GURPS mechanics to situations, for which I am more than happy to put aside my loyalties. TOON was mentioned upthread and is a fine example. Call of Cthulhu's SAN mechanism is no less brilliant today than when I started running a game in high school, more than 25 years ago. Car Wars' rudimentary systems for dealing with characters is fine for a game that focuses in vehicle combat. Still, in practice, I am at one with the OP. |
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#52 | |
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Join Date: Feb 2005
Location: Virginia, US
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On the other hand when it comes down to playing? As long as the campaign description is intriguing and the GM doesn't automatically expect me to be up to speed (i.e. a little help would be appreciated) on an unfamiliar system, I'm fine with it. Of course, whether I can actually take a top-down approach to character generation (concept-through mechanics-to-character) rather than a bottom up (mechanics-to concept-to character) is another question entirely. Kage |
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#53 |
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Join Date: Aug 2004
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I was a GURPS only gamers for a long time and if it was a "can only have one" situation it would be my choice. Its probably the best designed multi purpose game on the market with Unisystem running 2nd place
That being said I play and run quite a few other things, Pathfinder , OSR D&D variants, Risus Unisystem -- it really depends on what seems interesting at the time... |
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#54 |
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Join Date: Oct 2004
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I realy love GURPS - that part of why i bought so much stuff around it - but i need to say, that it is too complicated in my parts for me and my players.
We always tend to search around in books and seek this or that rule. Yes, we could wave such things, but we instead try to find and learn ... This begins with simple things like Details of Grappling or Area attacks. The problem for *me* is, that GURPS books are so dense - if you seek a rule, mostly it points you to other rules and other books, who in turn ... yes, points to the next thing. For me, GURPS would be greatly enhanced, if all books and rules would contain more "fluff" and more redundance - not pointing to other pages at all, but explaining all details *there*.
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#55 |
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Join Date: Sep 2007
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I play a lot of different games. When I want to homebrew a campaign, one of the first thoughts that pops into my head is, "I wonder how this would work in GURPS?" While I would say there are only certain genres GURPS does better than anything else, there are very few things GURPS won't do at all.
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#56 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
http://dungeonfantastic.blogspot.com...s-in-play.html I actually expanded that to ban books at the table, and no PC-based PDF lookups either. I know that doesn't solve the "meandering rules lookups" issues, but books do have to be limited in size somehow. At least this doesn't disrupt play.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#57 |
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Join Date: Sep 2004
Location: Medford, MA
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I think the issue with that would be that it would increase costs because it would increase page count. And I imagine there would be a number of customers who would resent having to pay twice for something they already own.
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#58 | |
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Join Date: Oct 2004
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Or, it could make GURPS more successfull ... maybe. Maybe create "GURPS Rules" as PDF on e23!
__________________
4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#59 | |
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Join Date: Oct 2004
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Quote:
We just started to use PDFs at the table - that made the lookups faster :) But i will think about your idea - and read the webpage of yours!
__________________
4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#60 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yeah, if I suggest that to my players they will lynch me. :)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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| Tags |
| gurps fan, systems |
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