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Old 11-05-2011, 06:53 AM   #36
Peter V. Dell'Orto
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Join Date: Aug 2004
Location: New Jersey
Default Re: Armor, slightly used

Quote:
Originally Posted by Witchking View Post
No one (other than myself) has mentioned the Merchant skill as part of the cashing in empties procedure...
Right now no one in my DF party has it, but if they do, I'll use the rules in DF2 for it. The base price I use will still be the base price, Merchant (like Wealth in DF) will just give them a better shot at improving the take-home price.

Oh and I also assume a market for this stuff - if my players try to sell armor and weapons in a market glutted with them (this one soon will be) or which doesn't really need them/can't fork over cash for them, they'll get less. So far they're selling armor and weapons in a cash-rich borderland menaced by critters, so they have willing purchasers.
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