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#1 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Kromm, a vow to only ever use NERF weapons (and not even fight unarmed) would be even more restrictive that one that forces you to fight unarmed xD
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#2 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I'd give -15 points for that one. :)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 |
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Join Date: Oct 2009
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I think Kuroshima would want to play a NERFed Mystic Knight. Would that still be a -15?
More seriously, why is "no edged weapons" worth -10 points? I just don't see it unless the PC has already put points into edged weapons. And even then, you can still use training weapons with cr instead of cut damage at full skill. You could get +2 Striking ST for this after all. Sure, it sounds like a severe thing, but let's compare it to Vow ("Never speak") [-15]. That makes a wizard completely useless (unless he has very high skill). The "no edged weapons" only inconveniences a fighter (the class that is supposed to depend on weapons). Also, "Never speak" applies in way more situations than just combat. It affects anyone using social interactions. It's bad for Leadership/Tactics in combat etc. There's a reason "Mute" is worth [-25] even to character concepts that don't especially rely on speech. So why is "Never speak" only [-15]? From this I draw the conclusion that Vow ("Never speak") [-15] is appropriately priced, but "no edged weapons" is way too munchkinny. You could also say that a Vow should cost as much as the disadvantage it represents and price Never Speak as [-25]. I don't agree but I also think Vows can be broken on rare occasions without lasting consequences (if you try to restore yourself in front of your god etc), so they aren't quite as severe as the real disadvantage. (I've already tried to expand on this upthread to accomodate different kinds of Vows, in particular those that cannot be broken ...) Thanks for any insight into "No edged weapons"! Ts |
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#4 | |
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Join Date: Sep 2011
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Quote:
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#5 |
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Join Date: Sep 2007
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Vow: Do One-Third to One-Half Injury To All Targets [-10]
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#6 | |
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Join Date: Oct 2009
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Quote:
By the way, if it's -10 because edged weapons are so good, how about "no cr weapons", which would also seem like -10 on Kromm's list (not RAW, but a good starting point). Regards Ts |
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#7 | |
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Join Date: Oct 2005
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Quote:
I'd also suggest that the value of the vow is not simply because crushing weapons are inherently worse than cutting or impaling ones (arguably, they're not), but because the character is sealing himself off from 2/3rds of the low-tech weapons in the world. If the character breaks into an armory and finds only swords, he's out of luck. If the monster can only be killed by piercing its eyes, then the character must rely on allies or run away. He's limiting his options pretty severely.
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#8 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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"Anything that does cutting, impaling, or piercing damage" is what it means . . . it definitely outlaws arrows, rapiers, spears, and other stabbing weapons, as well as bullets.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dragonlance, vow, wizard |
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