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Old 11-01-2011, 09:39 PM   #17
LemmingLord
 
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Join Date: Jul 2005
Default Re: Wizard Vows

I like the idea of using point values for secrets to determine the worth of a vow better than the suggestions used in the book. IF you break your vow, you should acquire a disadvantage worth twice the cost of the vow (at least until you make amends or pay it off).

If the guild will revoke his license so that he essentially has a -4 reputation amongst guild mages and can be jailed for practicing his craft that should be worth 5pts for the (-10pt) rep possibility and then half the cost of the enemy you may have chasing after you for practicing in civilized lands...
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