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Originally Posted by JCurwen3
Check out the Boosts Abilities enhancement to Leech in Designer's Notes: GURPS Powers. It sounds like exactly what you want, and it's balanced (limited) based on the level of Leech rather than an external vitality reserve, a lot cleaner and less complex build, which works and feels more like DR with Absorption.
Obviously it's not strictly speaking canonical GURPS, but then again, it's more canonical than vitality reserve, as it was officially published, albeit in the Designer's Notes (although several jewels from that one eventually got published in proper supplements).
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The Vitality Reserve construct does appear in the
FAQ, FWIW.
If you make it work like an ER, the VR may not be as useful as it first seems, as expenditures from the pool would have to be conscious decisions, and attacks would usually be targeting actual HP.