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#1 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Thing is, from a munchkin point of view, anything that can be applied via Side Effect is better applied with a small piercing no wounding attack, than with Affliction. For the rest, if the modifiers are over 0%, toss malediction, if they're under 0%, buy as many levels as you can. It's certainly screwy.
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#2 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
Abe has Affliction 1 (Malediction 2, +150%; Unconsciousness, +200%) [45]. For the same cost, Bob has Small Piercing Attack 5d (No Wounding, -50%; Side Effect, Unconsciousness, +250%) [45]. They both want to knock out a soldier wearing DR 20 armor. Abe rolls against his Will (let's say 12) and succeeds by 2. Now the soldier must roll against HT-2 or pass out. Bob rolls to attack the soldier. The soldier may dodge. If he fails to dodge, he's hit by the attack. Bob cannot penetrate the vest with an average damage roll; he has to roll at least 21+ to have any effect at all. So not only is Bob likely to have no effect at all, his odds of knocking out the guard are less than Abe's, both because it's harder for him to roll enough damage and because the guard has a chance of dodging the attack to begin with.
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| Tags |
| divine favor, resurrection |
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