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Old 10-31-2011, 12:39 PM   #24
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Stats for D&D spells in a Fantasy game?

Compare: Secret Spell [1] plus at least point in the new spell [1] vs. 2 points in Reduced Footprint [2] - the Reduced Footprint character can have 3 Resist [Whatever] effects active for a -1 penalty, and if his one-point level is 15+ (endemic amongst the kinds of people who need Greater Resist [whatever] - AKA adventurers) then he can maintain all three copies indefinitely. Which means he can pre-cast and rest somewhere comfortable while recovering, and go into things perfectly fresh.

The Secret Spell character has buffed 4 extra people, but is maintaining for 1 FP/Minute, and can have the whole house of cards taken down by only one dispel-type effect. This wizard can't rest - he'll be leaking FP faster than he can recover it.

Replace with whatever spell you like that costs 2-and-half-to-maintain - if Vigor or Might are fair at their current costs, they're fair this way too.
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