Re: Stats for D&D spells in a Fantasy game?
Neat, had that one filed away under campaign template mentally. Goes to show what you can miss when you are not currently interested in an aspect of the game.
Concerning that Mass Resist doesn't it look awfully cheap even for a secret spell? For 4 energy you can make 7 people immune to fire for a minute. Casting time of four seconds would be a bit long for combat casting, but for more premeditated violence (and arson) it is really cheap. Part of that problem is certainly the fact that Resist Fire is already awfully cheap, but just transferring this to let's say Vigor and the like would be a bit munchkinny in my opinion.
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