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Old 10-30-2011, 01:40 PM   #18
Kuroshima
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Default Re: Default between one- and two-handed use

Quote:
Originally Posted by Carlos View Post
To buy off the default penalty as a technique is a great idea IMHO. But why is necessary a perk? The problem with that is not the 1 point cost, but that combat perks uses slots.

And how do you deal with multiple martial arts? For instance, a warrior that knows Sword and Shield Fighting (MA 199-200), buy the Two-Handed Sword penalty as a technique and later learn the Longsword Fighting (MA 180-182).
The point being because IMHO unless you're given a structured fighting training, or you come to realize it on your own, you can tend to consider different weapon skills as distinct from one another.

Balance-wise, this is a major change, and so I feel that it needs some limits. Remember, you buy up shortsword to broadsword, and get to feint/DWA/etc as well with either weapon. It is potent, and thematically, it's not for your average joe, it's for your dedicated martial artist.
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