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Old 10-29-2011, 11:22 PM   #9
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [Divine Favor] Resurrection

Resurrection is a beneficial Affliction; it is not resisted! Instead, the subject must succeed at a HT roll to enjoy the benefits of the Resurrection. So this cannot be "waived," any more than you can choose to "waive" your HT roll against a disease to automatically resist infection, or "waive" a skill roll to succeed automatically!

If you want the person to succeed, there are several ways to do it, but before addressing that, let's take a step back. Note the end of the miracle description: When being used as a specific prayer, the GM is encouraged to ignore the actual rules and simply "rez" anyone the god would approve of. If the GM wants a game world in which the Resurrection learned prayer works this way, it's okay -- the only reason the rules suggest being strict on the learned prayers is to give the GM something to point to to prevent his players from rules-lawyering their way into "free rezzes."

So if you're just concerned about Resurrection as a learned prayer -- that is, you're not trying to build some sort of unique power system in which specific builds are crucial -- I'd suggest just treating the learned prayer usage as you would the specific prayer usage. It's easier, and as long as the god is strict about who He will and won't bring back, it's pretty much a wash in terms of utility.

(Otherwise, if specific build details matter, I agree with making it a Malediction. Add Malediction 1, Reliable 10, and two Cosmics (No die roll required, +100%, and No Rule of 16, +50%). This adds 30 points to the Statistics cost and the learned prayer cost. Now the petitioner rolls Will+10; if he fails, treat him as succeeding with a margin of 0. The subject then rolls against HT with a bonus equal to the paragon's margin of success, which virtually guarantees a great success.)
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