Quote:
Originally Posted by cmdicely
Well, yes, that's one of the many ways in which the 2D nature of Spaceships "tactical" combat fails to model what it is supposed to model, i.e., combat-in-space. Basic Space Combat is less complex, and at least as good of a model of space combat as 2D tactical combat.
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I don't see the issue. Are we actually worried about the effectiveness of saturating large volumes of space with gun rounds?
While, yes, there is more space to saturate in 3D, that's the difference between laughably useless and brain-hurtingly useless. Not an actual balance issue.