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Old 10-27-2011, 03:19 PM   #10
Ulzgoroth
 
Join Date: Jul 2008
Default Re: GURPS Spaceships: Murphies, their fixes and alternatives

Quote:
Originally Posted by Langy View Post
Ah. Yeah, that's pretty dumb. The acceleration required to dodge shouldn't change with time (though it should change with distance), only the amount of delta-V.
Why should it change with distance? That's the distance scale of the combat model, not the size of the ship or anything else real.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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house rules, houserules, murphy's rules, spaceships


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