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Old 10-27-2011, 03:14 PM   #9
Langy
 
Join Date: May 2008
Location: CA
Default Re: GURPS Spaceships: Murphies, their fixes and alternatives

Quote:
Originally Posted by Ulzgoroth View Post
That part of it isn't, though it has some peculiarities.

The part where the acceleration you need to use is proportional to the distance scale over the square of the time scale, however, is.
Ah. Yeah, that's pretty dumb. The acceleration required to dodge shouldn't change with time (though it should change with distance), only the amount of delta-V.
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house rules, houserules, murphy's rules, spaceships


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