Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-27-2011, 11:50 AM   #8
Ulzgoroth
 
Join Date: Jul 2008
Default Re: GURPS Spaceships: Murphies, their fixes and alternatives

Quote:
Originally Posted by Langy View Post
The reason that the amount of delta-V changes when timescale changes is that the amount of time over which you need to dodge changes.

For example, if you need to dodge ten laser bolts over ten seconds, you need to expend x Delta-V. If you need to dodge one hundred laser bolts over one hundred seconds, you need to expend 10x Delta-V, because you need to dodge ten times the number of laser bolts spread over ten times the amount of time, same as if you were dodging each 10 laser bolt burst every ten seconds individually.

This is not a Murphy's Rule.
That part of it isn't, though it has some peculiarities.

The part where the acceleration you need to use is proportional to the distance scale over the square of the time scale, however, is.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
house rules, houserules, murphy's rules, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.