Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-27-2011, 10:51 AM   #11
Novembermike
 
Join Date: Apr 2011
Default Re: Are GURPS Tech Books released in wrong order / badly planned?

Quote:
Originally Posted by vicky_molokh View Post
Basic Space Combat is actually worse, as ships and missiles move at speeds not attainable given their accelerations, delta-V's, and turn durations. 2D combat is just an abstraction, like chess. I suppose one could make a 3D conversion, but then few people without some sort of 3D maptool would play it, and few with one would either. Speaking of which, I think by now my Unity-fu is strong enough that I could make such a 3D tool if given enough incentive. But answer to me honestly: would you really want to play such a thing?
The problem with any 3D program is that the interface is generally 2D. Even most FPS are only 3D in a limited sense.
Novembermike is offline   Reply With Quote
 

Tags
bio-tech, high-tech, low-tech, spaceships, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.