Re: GURPS Spaceships: Murphies, their fixes and alternatives
Spaceships uses 2D "tactical" combat, and space is actually 3D, which breaks realism badly for pretty much everything tactical about Spaceships combat, particularly with more than two objects of interest on the map (combatant vessels plus any missiles, etc.)
There's no easy fix for this, unless you consider "adapt Spaceships tactical combat to 3D" to be easy (its fairly straightforward if you steal the 3D play aids and adapt a few rules from Ad Astra's Squadron Strike, which is pretty close to a 3D analog of the SS3 tactical system to start with.)
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