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Old 10-27-2011, 09:59 AM   #11
vicky_molokh
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Location: Kyïv, Ukraine
Default Re: Are GURPS Tech Books released in wrong order / badly planned?

Quote:
Originally Posted by cmdicely View Post
Personally, I find basic spaceship combat quite OK, but tactical combat has some gigantic, and fairly fundamental, problems (the biggest one being that 2D tactical space combat -- especially with missiles or more than two ships -- is fundamentally a broken idea [it makes about as much sense as having a 1D "tactical" combat system for ground combat], and the relationship of turn ability to time scale is broken pretty badly.)
Basic Space Combat is actually worse, as ships and missiles move at speeds not attainable given their accelerations, delta-V's, and turn durations. 2D combat is just an abstraction, like chess. I suppose one could make a 3D conversion, but then few people without some sort of 3D maptool would play it, and few with one would either. Speaking of which, I think by now my Unity-fu is strong enough that I could make such a 3D tool if given enough incentive. But answer to me honestly: would you really want to play such a thing?
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