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#51 |
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Join Date: Feb 2009
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3e Robots is an Awesome book, it is absolutely great . . . . I would love to see something simple like that released for making 4e robots, battlesuits and cyborgs oh my
Spaceships baffles me no end, I guess that is because spaceships are just much more complex than robots maybe, but it makes me sad So I guess that in some ways UT is trickier if you want to have spaceships, since I don't get those at all |
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#52 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
Last edited by vicky_molokh; 04-11-2012 at 01:21 PM. |
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#53 |
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Join Date: Feb 2009
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I'll admit I find Spaceships to be extremely hard to follow and use, to the point of my sci fi games having no space combat or spaceships being used as anything more than taxis
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#54 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Spaceships can be overwhelming if taken all at once. But they're very good. Basically, you divide your ship into 20 chunks, and decide what those chunks should be (3 armour units and a control room, some guns, some engines, some cargo holds etc.). If you're running Space Op(e)rah, you can skip the dV calculations and just use superscience drives with a fixed top speed and a single FTL drive type (BSG-style jump drive is probably the simplest, non-narrated hyperspace is a close second).
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#55 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#56 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
G:SS has their share of murphies, but they're better thought-through than, say, Magic/Grimoire or even UT. Oh, basic spaceship combat is very meh, but once you figure out tactical, it's quite OK. P.S.: If you're in the mood, I'd be quite curious to see the list of problematic rules and possible quick fixes for spaceships. I know I made a few threads on the topic in days past, but I wonder what others would list. |
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#57 | |
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Join Date: Jul 2008
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Quote:
I rate it as so badly broken that I'm not sure how to fix it, so we're in somewhat different places on this.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#58 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
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#59 |
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Join Date: Feb 2009
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I really liked Grimoire, and it followed the same format as Magic and all, I had no problems dropping it into my games at all. Ultra Tech I will definitely give has some major complexities to me in building robots for instance though I think need help
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#60 |
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Join Date: Aug 2004
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Personally, I find basic spaceship combat quite OK, but tactical combat has some gigantic, and fairly fundamental, problems (the biggest one being that 2D tactical space combat -- especially with missiles or more than two ships -- is fundamentally a broken idea [it makes about as much sense as having a 1D "tactical" combat system for ground combat], and the relationship of turn ability to time scale is broken pretty badly.)
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| Tags |
| bio-tech, high-tech, low-tech, spaceships, ultra-tech |
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