Quote:
Originally Posted by Ulzgoroth
I would strongly dispute that it's very good for combat. The basic idea of system-based shipbuilding is nice, but a lot of the Spaceships rules are seriously problematic.
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Yet I haven't seen a better one that wouldn't be too cumbersome. Rogue Trader
spaceships rules come close, and are better for their specific setting, but as I said, they're limited to emulating one specific setting.
G:SS has their share of murphies, but they're better thought-through than, say, Magic/Grimoire or even UT.
Oh, basic spaceship combat is very meh, but once you figure out tactical, it's quite OK.
P.S.: If you're in the mood, I'd be quite curious to see the list of problematic rules and possible quick fixes for spaceships. I know I made a few threads on the topic in days past, but I wonder what others would list.