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Old 10-27-2011, 07:56 AM   #18
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Stats for D&D spells in a Fantasy game?

I've felt for a while that area "buffs" are an interesting blind spot in GURPS Magic. There are a few - Bravery is one, but there's also Protect Animal - which is an absolutely fabulous spell if only your PCs were bunny rabbits ;)

Spells like Scrywall, Pentagram, and Mystic Myst are also arguably area beneficial - they're not like "Mass Bulls Strength" but they're still present.
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