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#1 | |
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Join Date: May 2006
Location: Denmark
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Quote:
If you don't want it to apply to all combat skills, simply don't take TbaM and go for Weapon Master with the weapons you want it applied to instead. Combining TbaM with WM is only really a consideration for those who want all the benefits from Trained by a Master but also want the damage bonus from WM for their weapons of choice. In which case, you should put the limitations on WM. |
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#2 | |
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Join Date: Jun 2010
Location: Dreamland
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Quote:
I'm thinking it would be -25% for TbaM to not give anything for weapons. WM should be the one doing that. |
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#3 | |
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Join Date: Dec 2006
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Quote:
Subtract the cost of weapon master from trained by a master. So trained by a master: 20 points (Does not cover weapons) Weapon master 20 points. |
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#4 | |
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Join Date: May 2006
Location: Denmark
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Quote:
You want Rapid strike and parry bonus to apply to unarmed combat and whatever weapons you are a weapon master in and nothing else? If so, I'd forget my previous suggestions and throw an "Unarmed Only" limitation on TbaM instead. -40% or possibly even -50%. edit: I'd probably got for -50%. Last edited by B9anders; 10-24-2011 at 05:14 PM. |
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#5 | |
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Join Date: Jun 2010
Location: Dreamland
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Quote:
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#6 |
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Join Date: Dec 2007
Location: Zagreb,Croatia
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WPM > TBM
TBM as is is to expensive(considering benefits) to WPM(which gets almost everything as TBM but has damage bonus which in itself is worth 15ish cp)
__________________
SJG Browser turn based strategy game Ultracorps Great community...give it a try :) |
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#7 |
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Join Date: May 2006
Location: Denmark
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I think it is decently priced considering it applies to all attacks. It is meant for those of high skill who can and do rapid strike often and in those hands it becomes very powerful.
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#8 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
When you add in the fact that it opens up cinematic options (individually worth no more than a perk), I wouldn't charge more than 15 points for "TBAM, but unarmed skills only."
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#9 | |
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Join Date: Jun 2010
Location: Dreamland
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Quote:
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#10 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Quote:
And even most Armed specialists could really use TBAM, too. If I'm a 15th century knight who uses a longsword, I thnk the rapid strike and parry benefits will excell for my Two-handed sword, broadsword, judo and knife skills. Really, the question, TBAM or WM when using weapons comes down to this: what's your ST. If you're low ST(less than 14 or 15), then go with WM for the bonus damage. If you have high levels of ST? Go with TBAM so you have more skilsl to benefit from. Of course, I haven't played a "one skill pony" charactr in a long time, prefering versatility over specilization, because once your GM figures out MA, you'll start facing much more varied antagonists who your one trick wont work against.
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Hydration is key |
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| Tags |
| trained by a master, weapon master |
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