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In a "real world" sense, a variable-power scope really is functionally the same as a fixed-power scope. The only difference is that it has a little dial that can be adjusted to change magnification. Personally I don't see that justifying a per-turn bonus - the variable-power scope isn't doing anything differently in combat, from second-to-second, than a fixed-power scope would. Possibly in a game with Ultra-Tech equipment, where a scope might reasonably have the ability to auto-focus and independently change magnification, I might make an exception.
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Yes, actually this does make more sense. I just didn't see where this was in the rules. I will play it like this.
As many are confused, you might add a note in the FAQ (or a link to your post, you explained it quite well).
Someone said in
#84 that you need a ready maneuver to set the scope to a different value. Sounds like a good rule.
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The community here is amazingly helpful, we're all happy to help with any questions at all so ask away!
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Indeed. It's really a great forum :)