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Old 10-24-2011, 01:19 PM   #1
captaincomic
 
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Default Re: Examples of 4e Combat

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In a "real world" sense, a variable-power scope really is functionally the same as a fixed-power scope. The only difference is that it has a little dial that can be adjusted to change magnification. Personally I don't see that justifying a per-turn bonus - the variable-power scope isn't doing anything differently in combat, from second-to-second, than a fixed-power scope would. Possibly in a game with Ultra-Tech equipment, where a scope might reasonably have the ability to auto-focus and independently change magnification, I might make an exception.
Yes, actually this does make more sense. I just didn't see where this was in the rules. I will play it like this.

As many are confused, you might add a note in the FAQ (or a link to your post, you explained it quite well).

Someone said in #84 that you need a ready maneuver to set the scope to a different value. Sounds like a good rule.

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Indeed. It's really a great forum :)
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Old 10-24-2011, 01:26 PM   #2
DouglasCole
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Default Re: Examples of 4e Combat

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Originally Posted by captaincomic View Post
Someone said in #84 that you need a ready maneuver to set the scope to a different value. Sounds like a good rule.

Indeed. It's really a great forum :)
Yeah, something like you take a penalty to Per equal to the scope bonus for target acquisition, but then you "get it back" when aiming. High mags imply tight cones of visibility.
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Old 10-25-2011, 07:05 AM   #3
Lord Azagthoth
 
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Default Re: Examples of 4e Combat

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Originally Posted by DouglasCole View Post
Yeah, something like you take a penalty to Per equal to the scope bonus for target acquisition, but then you "get it back" when aiming. High mags imply tight cones of visibility.
That's why a sniper aims with both eyes open. Although one eye (for target acquisition) sees only in 2D while the other eye is fixed through the scope. Only when the trigger is pulled, the target acquisition eye closes for a brief moment.

I also think a scope should have a description on how long it takes to set it for the right distance. Some older German scopes even need special tools to adjust them and take alot of time to adjust them (for range en focus).
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Old 02-08-2012, 04:48 PM   #4
jaHenderson
 
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Default Re: Examples of 4e Combat

In the close combat examples you have alot of use of the options from B357, but these should cost 1FP every time.
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Old 02-09-2012, 12:49 PM   #5
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Default Re: Examples of 4e Combat

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Originally Posted by jaHenderson View Post
In the close combat examples you have alot of use of the options from B357, but these should cost 1FP every time.
Hello jaHenderson!

I gave the four Close Combat examples an admittedly quick look-over, I don't see any uses of extra effort that aren't prefaced with "Opts to spend X FP" ... do you remember any specific instances? ("Example 3, Turn 4", etc.)
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