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#13 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
I looked over your linked thread, but I'm not good enough unarmed to have many thoughts about its realism. It looks like you are suggesting that all skills should cost [1] or [2] per +1, and that unarmed combat skills should be broken up into "Strike with hands," "Grapple with hands," "Kick," "Grapple with legs," "Arm Lock" etc. techniques which default to DX? I'm not sure how well this would work, or what your system would base parrying off (the striking/grappling technique?), or how defaults would work. One thing to be careful of would be that GURPS uses lots of techniques to represent some things (mainly unarmed combat) and very few to represent others (such as most single sword styles). If you have to buy every technique up from DX, with no defaults, then it would be much more expensive to be competent in an unarmed style than in an armed style plus the "Grapple with hands" and "takedown" techniques. Also, representing knowledge of unarmed fighting with one or two skills and possibly a few techniques saves space on character sheets, and allows for players who know nothing about fighting and aren't experts on the GURPS rules.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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| Tags |
| defaults, martial arts, two-handed weapons |
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