Quote:
Originally Posted by Adelus
Another question, and one that might make it hard to model this off Malediction...
What if the quick contest effect itself doesn't take range penalties?
The roll to hit with the spell's projectile takes penalties, but the effect itself isn't affected by those range penalties - or instead takes the +3 per 1/2D range to the defense roll in QC like an affliction's resistance roll.
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Applying the same -10 modifier to two separate dice rolls (the attack and the Quick Contest) renders the spell severely unhelpful. I suggest applying the principle from p B492 -
when any rule gives a silly result, follow common sense instead. Only apply the range modifier to the attack, since that's the bit that's affected by range.