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Old 10-20-2011, 05:20 PM   #16
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Dodge-able, Irresistible Afflictions

Quote:
Originally Posted by Stegyre View Post
Wait! What?

I did my own (probably far less professional or reliable) comparison, basically computing the odds of success in a quick contest context (measuring the attacker's likelihood of succeeding at anywhere from -5 to +5 of the defender's modifier), and also measuring success percentages for attack/defense rolls. They were nothing at all alike.

This goes along with the common intuition that changing combat from attack/defense rolls to a quick contest makes a BIG difference in how often defenders get hit.

Something's off somewhere. Most likely, I am fundamentally misunderstanding you. Can you re-explain?

(. . . as we pull the thread further O.T.)

One quick note: my question that I modeled wasn't really "how often do defender's get hit?" it was "how often would a QC produce a different result than an attack/defense roll," which is not really the same thing.
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Tags
affliction, cosmic, damage resistance, irresistible attack, malediction


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