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Old 10-20-2011, 05:14 PM   #12
Adelus
 
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Join Date: Jul 2007
Default Re: Dodge-able, Irresistible Afflictions

Another question, and one that might make it hard to model this off Malediction...

What if the quick contest effect itself doesn't take range penalties?

The roll to hit with the spell's projectile takes penalties, but the effect itself isn't affected by those range penalties - or instead takes the +3 per 1/2D range to the defense roll in QC like an affliction's resistance roll.

EDIT: Or would this be a cause for using Malediction 3 as the base for longer-ranged spells?

Last edited by Adelus; 10-20-2011 at 06:21 PM.
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affliction, cosmic, damage resistance, irresistible attack, malediction


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