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Old 10-20-2011, 04:29 PM   #10
Stegyre
 
Join Date: May 2008
Default Re: Dodge-able, Irresistible Afflictions

Quote:
Originally Posted by DouglasCole View Post
Anyway, it was eye-opening to me at the time. As was that in 80% of the cases, QC vs Attack/Defense wasn't that big a deal.
Wait! What?

I did my own (probably far less professional or reliable) comparison, basically computing the odds of success in a quick contest context (measuring the attacker's likelihood of succeeding at anywhere from -5 to +5 of the defender's modifier), and also measuring success percentages for attack/defense rolls. They were nothing at all alike.

This goes along with the common intuition that changing combat from attack/defense rolls to a quick contest makes a BIG difference in how often defenders get hit.

Something's off somewhere. Most likely, I am fundamentally misunderstanding you. Can you re-explain?

(. . . as we pull the thread further O.T.)
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affliction, cosmic, damage resistance, irresistible attack, malediction

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