Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-20-2011, 03:42 PM   #8
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Dodge-able, Irresistible Afflictions

Quote:
Originally Posted by DouglasCole View Post
The remaining 20% of the cases, the Quick Contest was beneficial if the attacker was more skilled by more than a few points than the defender. The Attack/Defense roll was of more benefit when the attacker was LESS skilled than the defender. But again, this is the marginal case; the 80-20 rule suggests that QC vs A/D roll is a 0% choice to first order.
Isn't the OP talking about having both an Attack/Defense roll and a QC instead of a regular resistance roll?
sir_pudding is offline   Reply With Quote
 

Tags
affliction, cosmic, damage resistance, irresistible attack, malediction


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.