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#7 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
I'd say about 80% of the time, more or less, the QC vs A/D choice made NO DIFFERENCE in the outcome. Outcome was 'attacker wins' vs. 'defender wins,' which obviously neglects margin-of-success based effects, as well as the impact of critical hits (but not the presence/absence of them, which is easy to code into excel). The remaining 20% of the cases, the Quick Contest was beneficial if the attacker was more skilled by more than a few points than the defender. The Attack/Defense roll was of more benefit when the attacker was LESS skilled than the defender. But again, this is the marginal case; the 80-20 rule suggests that QC vs A/D roll is a 0% choice to first order.
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| Tags |
| affliction, cosmic, damage resistance, irresistible attack, malediction |
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