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#6 |
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Join Date: Sep 2004
Location: Canada
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EDIT: DOH, this is what I get for sitting with the window open for a while.
Let me check if I have your requirements correct
A few idle questions not really directed at you so much as at the game mechanics in general, that occurred to me while making that list: How does the defender benefit from cover if it penetrates all DR? If cover works, can the defender Block? What's the dividing line between cover, a shield, and armor anyways? Back on subject - you're three quarters of the way there with a regular Affliction with Irresistible. Upgrading the regular resistance roll to a quick contest shifts it in your favor - there's nothing really equivalent to this but just poking around... GURPS Psi Powers has the opposite - taking an attribute roll on YOUR part and turning it into a Quick Contest with the victim (a -10% limitation). This strongly reminds me of the Short Ranged/Long Ranged modifiers, and suggests that taking the defenders resistance roll and turning it into a Quick Contest is a +50% enhancement.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| affliction, cosmic, damage resistance, irresistible attack, malediction |
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