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Old 09-29-2011, 11:33 PM   #1
Hilary_155
 
Join Date: Nov 2010
Default Supers perks

I am making a super with a "Body of water". I am using GCA and it gave me the perks of "water cannon" and "water jet". How do these work? How is range and damage calculated? Are these automatic benefits of having a body of water or do I need to buy these as attacks separately?
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Old 09-30-2011, 02:19 AM   #2
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Supers perks

There is a water cannon build in Powers (and another in DF9) but those are not perks.

If they are perks, they are accessory perks (PU2,p10).
But those seem far too powerful accessory perk, especially the water cannon !

Which template gave you this ? an official one ?

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Old 09-30-2011, 10:52 AM   #3
Bruno
 
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Default Re: Supers perks

Check the trait - everything official entered into GCA should have a page number. Go find the book it's in and look it up :)
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Old 10-09-2011, 10:04 PM   #4
Hilary_155
 
Join Date: Nov 2010
Default Re: Supers perks

OK

I found these "body of" as meta-traits in 4e characters.

Body of Air 36 points
Body of Earth 175 points
Body of Fire 6 points
Body of Ice 99 points
Body of Metal 175 points
Body of Stone 145 points
Body of Water 99 points

That is all well and good.

But Body of Fire is 6 points, while body of water is 175 points.

I think they should have tried to balance these out a bit more. I would be more afraid of Fire guy than Water Woman.
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Old 10-09-2011, 10:10 PM   #5
Stone Dog
 
Join Date: Feb 2008
Default Re: Supers perks

I was surprised by Body of Fire too, but that ST 0 is a big deal.
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Old 10-09-2011, 10:11 PM   #6
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Supers perks

Quote:
Originally Posted by Hilary_155 View Post

I think they should have tried to balance these out a bit more. I would be more afraid of Fire guy than Water Woman.
What does point cost have to do with being afraid?

Especially when, for example, terror costs 15ish points and invisibility 40+. In that case you would literally be more afraid.

The point costs need to reflect the 'general' utility/disutility of the advantages. That is balance not making them all cost the same.



Somethings end up being surprisingly more or less expensive than you would first think.
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Old 10-19-2011, 08:04 PM   #7
Hilary_155
 
Join Date: Nov 2010
Default Re: Supers perks

By "Afraid" I meant that figuratively as in meeting that person in combat. I did not mean anything character related like fright checks.

A fire guy is way more bad ass than a water guy. Sorry. But it just is.
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Old 10-19-2011, 08:10 PM   #8
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Supers perks

Quote:
Originally Posted by Hilary_155 View Post
A fire guy is way more bad ass than a water guy. Sorry. But it just is.
Oh yeah, who would win in a fight? :P

Hint: water puts out fire.
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Old 10-20-2011, 12:24 AM   #9
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Supers perks

Quote:
Originally Posted by aesir23 View Post
Oh yeah, who would win in a fight? :P

Hint: water puts out fire.
The guy with all the allies.... you know not the one burning all the crops, forest, and thatched roof cottages.
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Old 10-20-2011, 05:08 AM   #10
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Supers perks

Quote:
Originally Posted by aesir23 View Post
Oh yeah, who would win in a fight? :P

Hint: water puts out fire.
Are you seriously asking what happens when you put fire vs water?

It's kinda obvious that water have a huge advantage, not because of the points, because of the ability to control fire.
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