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Old 10-17-2011, 03:23 PM   #11
Greg 1
 
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Default Re: [DF] Identifying an ooze

This thread reminds me of the time, many years ago, when I had the party freaked out over a weird brown pudding that finally turned out to be a monster turd.

The players were kind enough to take this in good spirits, despite pointing out that as they drew closer to do combat with it, there really should have been a tell-tale aroma.
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Old 10-17-2011, 04:23 PM   #12
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Default Re: [DF] Identifying an ooze

Quote:
Originally Posted by Dustin View Post
For oozes, slimes, etc that are naturally-occurring creatures, Naturalist seems to be what we've got. A DF campaign might want to add Survival (Caverns) to the list of Survival specialties, and that might then be an option for identifying your typical underground slimies.
Alchemy as an alternative to Naturalist, since some oozes can become potions.
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Old 10-17-2011, 04:29 PM   #13
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Default Re: [DF] Identifying an ooze

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Originally Posted by Greg 1 View Post
This thread reminds me of the time, many years ago, when I had the party freaked out over a weird brown pudding that finally turned out to be a monster turd.

The players were kind enough to take this in good spirits, despite pointing out that as they drew closer to do combat with it, there really should have been a tell-tale aroma.
I know a guy who did the reverse, used color and odor cantrips to turn a wall covering amount of green slime to dragon poop. The PCs got into a xxxx flinging fight that killed the whole party. :)
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