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Old 10-17-2011, 02:58 PM   #1
Stone Dog
 
Join Date: Feb 2008
Default Re: [DF] Identifying an ooze

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Originally Posted by Rasputin View Post
I knew about that even when I wrote the post. Trust me, it doesn't handle oozes, which are a listed monster type.
Once again it would depend on the campaign world, wouldn't it? Take Pathfinder, for example.

You would use Naturalist for slimes that are mutated or magical versions of moss, lichens, algae such as Brown Mold or Slime Mold.

Turn to Occultism for slimes that are too weird for this world like a Colour Out of Space or a Shoggoth.

Thaumatology could be useful for slimes that are the direct result of magical experimentation. Alchemical Ooze Swarms and Gelatinous Cubes would be examples of these.
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Old 10-17-2011, 03:23 PM   #2
Greg 1
 
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Default Re: [DF] Identifying an ooze

This thread reminds me of the time, many years ago, when I had the party freaked out over a weird brown pudding that finally turned out to be a monster turd.

The players were kind enough to take this in good spirits, despite pointing out that as they drew closer to do combat with it, there really should have been a tell-tale aroma.
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Old 10-17-2011, 04:29 PM   #3
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Default Re: [DF] Identifying an ooze

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Originally Posted by Greg 1 View Post
This thread reminds me of the time, many years ago, when I had the party freaked out over a weird brown pudding that finally turned out to be a monster turd.

The players were kind enough to take this in good spirits, despite pointing out that as they drew closer to do combat with it, there really should have been a tell-tale aroma.
I know a guy who did the reverse, used color and odor cantrips to turn a wall covering amount of green slime to dragon poop. The PCs got into a xxxx flinging fight that killed the whole party. :)
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