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#1 |
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Join Date: Jun 2009
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You should play it then. If you want to use the creatures you should play the game itself to see how they're supposed to work, not work off of a second hand account. It's never the same. Taking ideas from them and trying to incorporate them 100% are two different things, and the latter needs you to play the game. That's like trying to use Aliens or Predators without watching any of the movies.
You don't have to cut off their limbs to kill them, but doing so deals the most damage as opposed to shooting them in the head or torso. It doesn't make any real world sense, but it's just a game mechanic. I'd ignore it.
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Who is this kid? [link] Last edited by Psychotime; 10-14-2011 at 10:09 AM. |
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#2 |
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Join Date: Oct 2011
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I have a very good reason to use Dead Space zombies: Half of my players are zombie nuts. If I put "normal" zombies in the adventure, they'd have an effective defensive perimeter set up by the end of the session. That means that I either need to come up with some gimmick of my own or borrow it from somewhere else. Dead Space has the "zombie gimmick" that I'm most familiar with, so I was wondering if there was some way to use that. If not, I'd have to come up with a creative, sensible "gimmick," and I'm running low on time before the campaign starts.
EDIT: You guys have been helpful so far, though. Even if I can't copy necromorphs, I'll be able to throw my players a screwball. Last edited by GreatWyrmGold; 10-14-2011 at 06:05 AM. Reason: Forgot something |
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#3 |
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Join Date: Jun 2009
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Honestly the necromorphs aren't too different from the kind of stuff you see in Left for Dead.
Here's the fan wiki that you can swipe ideas from if need be. Best places to get this sort of stuff.
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Who is this kid? [link] |
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
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#5 |
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Join Date: Dec 2006
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Necromorphs regenerate too; quickly.
And I believe they could even regrow severed limbs if you gave them enough time. They also seemed to be effectively homogeneous. So your 'zombie' becomes a predominantly melee homogeneous regenerator with vacuum support, does not need to eat, breathe, sleep, immunity to metabolic hazards, increased strength, monstrous appearance, and some strikers. |
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#6 |
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Join Date: Jun 2009
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No, only two particular bosses are able to regenerate and regrow.
The Hunter and the Ubermorph. Adelus is right on the ball and has put more thought in it than I have. Everyone listen to them.
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Who is this kid? [link] Last edited by Psychotime; 10-14-2011 at 12:20 PM. |
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#7 |
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Join Date: May 2009
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Use blow through and bleeding rules, attacks are limited to doing the targets damage before wounding modifiers.
Add Homogeneous, No Blood, No Vitals, and No Brain and those wounding modifiers will be small, significantly reducing the chance of doing meaningful damage. With a high HT you have to rely on taking the target to -5xHP to kill it with torso shots. Suddenly pruning the limbs off and stopping it from fighting seems like a really good idea. |
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#8 |
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Join Date: Jun 2009
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I'm not 100% sure if they're immune to impaling attacks much.
Anyone remember the Javelin Gun? Love that thing. Maybe it's the subsequent burning attack...and the fact that we're talking Ultra Tech weapons...
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Who is this kid? [link] Last edited by Psychotime; 10-14-2011 at 01:13 PM. |
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#9 | |
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Join Date: Jul 2007
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Given their build, it seems three things are generally necessary to stop a Necromorph:
*Does not apply to some like the Divider. Slicing the limbs off to make it useless to the hivemind works. So does setting it on fire, setting off explosives near it, and applying electric shocks. If it has limbs and a base for them, its a threat and an asset to the hivemind. Destroying the base or removing the limbs makes it a liability. For a good solution, try following Mathulhu's guidelines while also including some kind of disadvantage that causes it to immediately drop dead if it loses all mobility OR combat limbs. Trying to carve through it with Homogenous granting lower wounding modifiers, lacking vitals, blood, or a brain, and extreme health is going to be severely discouraged compared to just damaging the limbs and slicing them off. Best damage types will be Cutting, Burning and Corrosion, in roughly that order. Explosives are also useful for their raw damage output and the damage fragmentation can do. Quote:
Considering the OP is planning on this for a fantasy campaign, I think he might need to tone his variant down considerably, because I'm not sure anything short of very heavy use of combat magic is going to give you the tools to survive against these things. And if you are close enough for melee range to hack at them, you're close enough to get a two meter long, steel-penetrating bone skewer through your ribcage. Last edited by Adelus; 10-14-2011 at 02:50 PM. |
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#10 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Give 'em Injury Tolerence (No Brain, No Vitals, Unliving), High Pain Tolerence, and Unkillable 1 or 2. Hacking off limbs is suddenly the only way to really inconvenience them.
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| Tags |
| dead space, racial template, request |
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