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Old 10-12-2011, 12:21 AM   #1
Infornific
 
Join Date: Dec 2004
Default Re: Building Dark Ages Warriors

Quote:
Originally Posted by sir_pudding View Post
It's going to hard (if not impossible) to make dedicated professional warriors with those conditions, IME.
Depends on the meaning of "one third." Presumably characters are not expected to spend 50 points on non-combat skills. So I'd assume that means 1/3 of points spent on skills go to non-combat abilities.

So go with:

ST 12, DX 12, HT 12 - 80 points

Say, 25 points in Characteristics and Advantages - maybe Per 11, Fit and Combat Reflexes.

That leaves 45 points for skills - 30 combat, 15 non combat. 12 points will get you a primary weapon and shield at 14 leaving 18 points to round out combat abilities. Another 15 points allows a lot for Scrounging, Survival, Climbing, Swimming, Fast Talk, etc.

That leaves a fairly elite veteran - a bit one dimensional in expertise but that's to be expected. Rules suggest 50-75 for ordinary professional fighter types. This isn't that far above it. Figure an ordinary pro fighter will be around 11 in Attributes and 12 in combat skills while bandits and levies will be lower. Remember in a fairly realistic Dark Ages campaign a lot of people will have a little combat skill but few will be dedicated professional warriors.
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Old 10-12-2011, 12:24 AM   #2
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Building Dark Ages Warriors

Quote:
Originally Posted by Infornific View Post
Depends on the meaning of "one third." Presumably characters are not expected to spend 50 points on non-combat skills.
That's exactly how the OP reads, "one third of all points". If I were him I'd 1) lobby for 150 point characters and 2) lobby to lift that restriction.
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