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Join Date: May 2010
Location: Japan
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(Cross-posted from rpg.net)
Could you please give me some pointers on how to build effective melee fighters for a GURPS Basic campaign set in an analog to the British Dark Ages? The idea is to have a small band of mercenary warriors, with some variety of arms, armour and fighting-styles. There will be scouting, ambushes and raiding as well as the occasional battle against groups of similarly equipped men. Characters will be built on 100 points, with up to 50 points in disads; no cinematic advantages or super-powers, no anachronistic gear. At least one third of all points will have to be reserved for non-combat skills. I have some experience with GURPS, but would be grateful for suggestions for arms/weapons skills and armour as well as insights on how to best utilize unarmed combat maneuvers, slams and shoving etc. |
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